Abstract

Abstract board games

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Zendo Board game

Board game Zendo description will be placed soon

Instead, check out its video review: YOUTUBE

€37.99 Price

Sequence Board game

Sequence is a board and card game. The board shows all the cards (except for the Jacks) of two (2) standard 52-card decks, laid in a 10 x 10 pattern. The four corners are free spaces and count for all players equally.  The players compete to create rows, columns or diagonals of 5 connected checkers placed on the cards that the player has laid down. Two-eyed Jacks are wild, while one-eyed Jacks allow an opponent's checker to be removed. The game ends when someone has reached a specified number of connections.

Video review: Youtube

€29.99 Price

Evolution: the Beginning...

In Evolution: The Beginning, you'll adapt your species to succeed in a dynamic ecosystem where food is scarce and predators roam. Traits like Flight and Horns will protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. With hundreds of ways to evolve your species, every game unfolds in a beautifully unique way.

Evolution: The Beginning borrows ideas and concepts from other games in the Evolution branded product line, but it is a stand-alone game that is not compatible with anything else in the Evolution product line. It is the most casual and quick playing adaptation of the Evolution concept, but it is highly strategic as a two-player game.

Video review: YOUTUBE

€34.99 Price

GIPF Board game

GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in-a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changed situations on the board. The purpose is to form successive rows of at least four pieces, until the opponent has no piece left to bring into play. GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.

Video review: YOUTUBE

€27.99 Price

Dixit Board game

One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands that best matches the sentence and gives the selected card to the storyteller, without showing it to the others. The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card. The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.

Video review: YOUTUBE

€25.99 Price

Brix Board game

Brix brings a new dimension to tic-tac-toe, with players building a wall of X and O bricks by stacking their pieces on top of each other. The first player to align four of their symbol or color in a row wins the game. In more detail, the bricks are effectively two cubes pushed together, with half the brick being orange and the other half blue; when an orange face shows an X, the blue face shows an O and vice versa. Each turn the active player adds one brick to the wall either vertically or horizontally, with each new brick connecting to existing bricks on at least one face and at most eight symbols in a horizontal row. If no one has won by the time that all bricks are in the wall, then on their turn players remove one brick and place it in a new location; if you knock the wall over on your turn, you lose.

Video review: YOUTUBE

€17.99 Price

Triarchy Board game

Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. Each player has 8 tokens and one home base. Players roll 4 tokens and move 4 tokens, including their own and those of their opponents in order to get their tokens home first. But even the best laid plans can be upended when a player rolls a “sandstorm”. This is an abstract game of simple rules and greater depth than one might expect at first glance. Elements of many classic designs are echoed here, the result is a fresh synthesis of luck, maneuver and skill. It’s one of the very few abstract games that works equally well with two or three players.

€13.99 Price